Naughty Dog continues to work on updates for the Last of US PART 1 PC version. This patch is primarily aimed at correcting a variety of bugs, various failures.

In addition, it includes corrections specific to a particular platform and hardware. The size of the patch is quite small compared to the latter – only 3 GB.

The installation of this patch will not lead to the full restructuring of shadeers who are beloved by the players.

Change Journal:

  • Fixed an error that arose with a quick switching of available skins
  • Fixed a bug due to which the reflections did not appear in the rear-view mirrors when the Real-Time Reflections function is disconnected > Graphics > Real-Time Reflections Quality)
  • Fixed the missing textures of rocks and rocks in some areas
  • Fixed problems that players could see outside the game world in some places
  • Fixed a quick turn animation when moving to a scaling mode without weapons
  • Fixed VRAM use indicator when resetting graphic settings to standard after the game restart
  • Several errors of translating text in the game, menu and text in speech have been fixed
  • Fixed a mistake due to which the resolution of the monitor was not adjusted when using the command "Default settings" (Options > Display > Reset to Defaults)
  • Fixed overlap of the onion icon in the user interface with the number of arrows, when near -battle weapons are also equipped
  • Updated the user interface ‘Loading %’, due to which the progress of the load is monitored more evenly
  • Fixed a problem due to which images of pre-viewing graphic settings were not displayed
  • Fixed several problems related to the camera that could arise when starting the game at high personnel frequencies
  • [Photo mode] Fixed a problem that blocks the full selection of prescriptions when using the direction of view
  • [Photo of the direction] Fixed a problem due to which the arrows of the arrows did not interact when using the mouse to change the color of the personnel
  • [Model Viewer] Fixed a bug that led to the simultaneous allocation of several models
  • [Outskirts] Fixed the appearance of water in case of disconnected lighting based on images (Options > Graphics > IMAGE-BASED LIGHTING)
  • [Dam Tommy] Fixed a failure that could occur during Cutscene with long gaming sessions
  • [University] Visual view of the fog is adjusted
  • [Bus Park] Fixed the problem with the camera, which also led to a failure when moving around the bus while playing high shots
  • [Bus park] Fixed a failure that could occur during Cutscene during long gaming sessions


  • Fixed a problem in which shots from a water gun fell into Ryil, but were not recorded when using slow motion with disabled V-Sync synchronization
  • Fixed the error that arose when following Riley in the shopping center
  • Improved the level of detail in the store dedicated to Halloween
  • Fixed an error that occurs when the optional conversation on the Affordable Getaways poster
  • Fixed a problem due to which the textures of the elements of the story in the scenes looked poor-quality
  • Updated the ESDF control scheme in the Arcade Mini-Greek to use the ‘G’ key as the Alt key to better match the game input inpat


  • Fixed a problem due to which the screen magnifier could not work
  • Fixed a problem due to which the navigation icon could fly through the player’s character model


  • [English, Hungarian] The language used in the mention of adaptive triggers and the sensory panel of the Dualsense controller is mentioned
  • [Thai, Latam Spanish, Korean] Fixed translations in the menu
  • [Swedish] The missing function of text converting in the menu is added
  • [Swedish] Fixed language in the emergency end window of the game


  • Fixed a problem that the RX 5700 and RX 6600 graphic graphics settings were used to the graphic processors of the AMD

Steam Deck:

  • Fixed a problem due to which pso caching could hang at 50% of the game
  • Fixed a problem on which the connection of the DualSense controller while watching scenes from the Cinematics menu could force the player to join the gameplay
  • Changes in the user interface were made to display Steam Deck control elements in the Screen Magnifier menu
  • The location of the HUD elements is adjusted "Weapon" And "Health".

Epic Games store version:

  • Fixed a problem due to which achievement "Who is a good boy?" not unlocked, despite the player fulfilling the requirements
  • Fixed a problem due to which the sky could be displayed by black

We in the Naughty Dog and our partners from Iron Galaxy closely monitor the messages of the players in order to maintain future improvements and corrections. We actively optimize, work on the stability of the game and introduce additional corrections that will be included in the regular future updates.